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long instence, as a lot of them were in old Azeroth, but if for nothing else it is a lot of fun for the "Indiana Jones" boss. I don't want to give any spoilers for anybody that haven't done this, I will just say i got a kick out of it the first time there. There are 8 bosses in Uldaman, that is almost like doing a 5 man raid, except trash respawns much faster.
There is a TON of loot in Uldaman, but nothing worth "farming" for. If you find a group ready to do it awesome, but do not feel like you have to visit it to move on in your leveling.
Some of the loot highlights include:
Olaf's All Purpose Shield - Not the best shield and lets face it at this level you will have a 2h or very close to dual wielding, but the on use makes it very useful.
Spaulders of a Lost Age - MP5 mail? Sure why not!
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Loot highlights:
The Hand of Antu'sul - Really with the proc, you should pass to the tank, but it is an excellent Enhancement weapon.
Gahz'rilla Scale Armor - Stam + MP5, this screams Shaman...or hunter cough cough.
Ripsaw - I actually had this weapon for far too long on Skraps.
After ZF You can move on to Maraudon and Sunken Temple. These are both REALLY long instances, but if you have committed to leveling through instancing and are able to use the new LFG tool to find a group, you will really enjoy these places. Back in the vanilla days, the hunter class quest culminated in Sunken Temple and really required you to use all the skills a then max level hunter would need to be a successful end game player.
The loot lists for these dungeons are ridiculously long, so i am going to cheat out and refer you to the Awesome Kalibans Loot list to make a wish list of gear you want.
Here is to 3.3 and hoping the new LFG works as good for low level instances as it does for end game Heroic Dungeons.
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